Pages: 1 2 3 4 [5] 6 7 8 |
81. Battle Orca - in Ships and Modules [original thread]
Originally by: Alt Tabbed So....you'll be attacking 3 targets in that beast? Considering this would be usually used to bait gangs, yes...
- by Xavier Maroquin - at 2010.01.16 00:57:00
|
82. Battle Orca - in Ships and Modules [original thread]
Lows: Reinforced Bulkheads II DC II Meds: 3x Warp Disruptor II TP Highs: 3x Med Neut II Rigs: 3x CCC Drones: 5x Med 5x Light 215k Ehp, 150 dps with Hammer II's ^^ should be your emotion
- by Xavier Maroquin - at 2010.01.16 00:50:00
|
83. Auto-ctrl - in Macintosh [original thread]
Hey me too, I figured my comp was just messed up... I frequently use ctrl-click to lock stuff and option-click to look at them. Gets anoyying when a key "sticks" and im getting pounded in a mission, locking and looking at everything. Its most ...
- by Xavier Maroquin - at 2010.01.13 01:28:00
|
84. Those Hideously Ugly Designs - in Ships and Modules [original thread]
Though the asymmetry can look stupid at times, when you see the ships moving and turning, it doesn't look half bad.
- by Xavier Maroquin - at 2010.01.13 01:18:00
|
85. Gates are not firing properly! - in Issues, Workarounds & Localization [original thread]
Because when I line my camera up with the stargate, I see a huge difference in the angle.
- by Xavier Maroquin - at 2010.01.13 00:00:00
|
86. Gates are not firing properly! - in Issues, Workarounds & Localization [original thread]
Can anyone confirm it?
- by Xavier Maroquin - at 2010.01.12 02:47:00
|
87. Gates are not firing properly! - in Issues, Workarounds & Localization [original thread]
Mebbe I'm just OCD, or my Mac client is bugged, but the stargates are not firing straight out, but rather about 5 degrees off. Can anyone confirm?
- by Xavier Maroquin - at 2010.01.11 22:29:00
|
88. Ferox compared to Drake: Surprising results! - in Ships and Modules [original thread]
Wow this is still alive... One question for all you people posting drake fits, is your cap stable? All those active mods really mess with it...
- by Xavier Maroquin - at 2010.01.10 19:52:00
|
89. Simple Add Ons - in Ships and Modules [original thread]
Originally by: Mister LEM0NS - Displaying the ships designated name buy the owner somewhere on the hull. That would be cool, except then people would do inappropriate things with it. It would work just like gun models are loaded onto th...
- by Xavier Maroquin - at 2010.01.10 19:46:00
|
90. A worthy T2 Ship - in Ships and Modules [original thread]
Did anyone else notice the designation on the Drake model, "NCC-1701"
- by Xavier Maroquin - at 2010.01.10 19:38:00
|
91. Could a Hinter fly a level 4? - in Ships and Modules [original thread]
What does the Hinter bring to the fight that a normal level 4 ship cant?
- by Xavier Maroquin - at 2010.01.10 19:32:00
|
92. Those Hideously Ugly Designs - in Ships and Modules [original thread]
Pretty much every Caldari ship (besides some frigs and the Moa, and the Wyvern carrier) are pretty cool looking. My only problem with them is that their "command section" with the big window is always out on a spire, looking like it could be snapp...
- by Xavier Maroquin - at 2010.01.10 19:26:00
|
93. Ferox compared to Drake: Surprising results! - in Ships and Modules [original thread]
Originally by: Destroperuk Originally by: Lindsay Logan Originally by: Lexa Hellfury Originally by: Xavier Maroquin Sure, but can you have an epic tank and an epic amount of DPS? Yes Then post a fit. [...
- by Xavier Maroquin - at 2010.01.08 22:19:00
|
94. Ferox compared to Drake: Surprising results! - in Ships and Modules [original thread]
Originally by: stoicfaux Originally by: Xavier Maroquin Originally by: coeira it will deal more damage then a drake at optimum. problem you've got is slow boating around a mission site trying to get into optimim without an ...
- by Xavier Maroquin - at 2010.01.08 22:02:00
|
95. Ferox compared to Drake: Surprising results! - in Ships and Modules [original thread]
Originally by: Lindsay Logan Originally by: Lexa Hellfury Originally by: Xavier Maroquin Sure, but can you have an epic tank and an epic amount of DPS? Yes Then post a fit. Agreed...I want a Neutron II Thorax ...
- by Xavier Maroquin - at 2010.01.08 21:57:00
|
96. Ferox compared to Drake: Surprising results! - in Ships and Modules [original thread]
Originally by: Destroperuk Edited by: Destroperuk on 08/01/2010 21:48:46 Originally by: Xavier Maroquin Originally by: coeira And you all you "OMG FAILFIT LOLOLOLOL" people, that fit is the #1 Drake fit on Battleclinic...
- by Xavier Maroquin - at 2010.01.08 21:50:00
|
97. Ferox compared to Drake: Surprising results! - in Ships and Modules [original thread]
Originally by: coeira it will deal more damage then a drake at optimum. problem you've got is slow boating around a mission site trying to get into optimim without an ab, while the drakes happly blowing npcs up with 70-80 km Yes I know...
- by Xavier Maroquin - at 2010.01.08 21:42:00
|
98. Ferox compared to Drake: Surprising results! - in Ships and Modules [original thread]
Edited by: Xavier Maroquin on 08/01/2010 21:34:08 Quote: [Ferox, PvE Railgun Passive] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Heat Dissipation Amplifier II Kinetic Deflection Amplifier II ...
- by Xavier Maroquin - at 2010.01.08 21:27:00
|
99. I need help with my Rokh - in Ships and Modules [original thread]
Mining: Just jack it up with mining lasers and cargo expanders, and make it fit. PvE: Most likely rails and a tank. Pvp: Rails/Blasters and a tank. If your flying a rokh you should know what to fit in there.
- by Xavier Maroquin - at 2010.01.07 21:15:00
|
100. What ship am I? - in Ships and Modules [original thread]
Its a speed tanked Vigil... It can do all that easily... 1. Tackle: 20 km tackle, orbit just outside their range... (neuts n stuff...) 2. Nimble: 3 nano's and a MWD perma run good nuff? 3. Deal with damage: They wont be hitting you... 3. Drones: ...
- by Xavier Maroquin - at 2010.01.07 21:08:00
|
Pages: 1 2 3 4 [5] 6 7 8 |
First page | Previous page | Next page | Last page |